Children’s playground (USA Jumpingym)
YouTube link (360 video):
The theme of my final project is around the concept of a children’s playground. It is a place that evokes joy for many people. Thus, I went to the USA jumpingym and recorded the sound tracks. I used an H4N recorder to capture some children’s laughing sound, game machine music, throwing coins in the rainbow counter and air hockey sound. Many people have been to this kind of adventure playground when they were a kid. It brought back some collective memories and a lot of happiness to children. These playgrounds also help with emotional and social growth. It fosters a sense of community among families as it provides a chance for parents to gather and connect with their children. Besides, I used a Z1 360 camera to record a 360-degree video of the playground, allowing the audience to feel like they are truly inside the jumpingym. The combination of video and audio enables viewers to see and hear the playground at the same time.
In my project, I aim to combine the soundscapes together and create an immersive experience for the audience. I have recorded various sounds and filtered them by using the MultiEncoder. The audio begins with the music of the game machine and the sound of air hockey being played, followed by the claw machine sound. Then, various sounds will be added into the audio accordingly like throwing and shaking coins, the movement of joystick, and the pressing of buttons. Additionally, I have included the train sound which comes from the game machine. Therefore, it can add some layers of different game machines. It also creates a lively environment at the end of the recording. There will be more sound tracks played together in the second half of the audio.
The final recording is encoded into a 6 channel ambisonic sound field. Channels 1 represent the main sound which starts at the beginning, including the noise of children playing air hockey and coin machines. Channel 2 features the sound of coins being shaken, air hockey and the train sound. It is located on the front left side. Channel 3 and 4 captures different sounds of claw machines and button sounds. Channel 5 included the background music played in the shop, joystick moving sound and Channel 6 represented coin throwing sound and gem crashing sound. Audience can listen to different tracks through corresponding directions in this setup. For the video part, I use premiere pro to combine the video and the audio that I have edited.
In conclusion, I hope to evoke these happy moments for the audience. By combining the audio and 360 video, it allows viewers to see around the Jumpingym. This project also shows how the audio and video work together and create a joyful environment.
Reference
Ambisonic audio workflows for 360 films and VR — Gareth Fry – Sound Design. (n.d.).
Gareth Fry – Sound Design.
http://www.garethfry.co.uk/ambisonic-audio-workflows-for-360-films-and-vr